Scripting Guide > Three-Dimensional Scenes > Lighting and Normals
Publication date: 08/13/2020

Lighting and Normals

The following methods enable you to add lighting, materials, and normal vectors to your shapes. Using these methods, models can appear shiny or light-absorbing.

Creating Light Sources

Lighting Models

Normal Vectors

Shading Model

Material Properties

Alpha Blending

Fog

Example

Want more information? Have questions? Get answers in the JMP User Community (community.jmp.com).
.