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Scripting Guide > Three-Dimensional Scenes > Lighting and Normals
Publication date: 11/10/2021

Lighting and Normals

The following methods enable you to add lighting, materials, and normal vectors to your shapes. Using these methods, models can appear shiny or light-absorbing.

• Creating Light Sources

• Lighting Models

• Normal Vectors

• Shading Model

• Material Properties

• Alpha Blending

• Fog

• Example

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