Scripting Guide > Three-Dimensional Scenes > Lighting and Normals
发布日期: 04/13/2021

Lighting and Normals

The following methods enable you to add lighting, materials, and normal vectors to your shapes. Using these methods, models can appear shiny or light-absorbing.

 

• Creating Light Sources

• Lighting Models

• Normal Vectors

• Shading Model

• Material Properties

• Alpha Blending

• Fog

• Example

需要更多信息?有问题?从 JMP 用户社区得到解答 (community.jmp.com).